![]() ![]() (Genesis/New Horizons) File Edit, Shard Bonus. Yea, at this point I could win the map easily, but the biggest fun is sandboxing and finding rare legendary artifacts. STICKY: Eador: Genesis, the French translation / la traduction franaise ENG/FR. Seriously, who thought monster regeneration in locations is a good idea? And when they resurrect and try again, all the Dragons regenerate. ![]() High Priest is useless too because Dragons have magic immunity. Some creatures and building just scream 'I AM MODDED' with cheap designs drawn in Microsoft Paint and taken from other games. New Horizons is really questionable though. The heroes' morale decreases so much via all the dead units that they are nearly useless. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. When I send all 3 heroes into the Dragons' Lair with full Inquisition armies, all they can do is kill 2 dragons out of 7. Alkaryl Arisen Luminaries, the ones who deal high damage and resurrect, are also good but are instakilled by 2 dragons. I find that Zealots and Guardian of Souls are the only ones who are somewhat good against Dragons. I have a Paladin (full warrior), High Priest (Commander + Mage) and a Gang Leader (Scout + Commander), all from Level 20-30. would be a good match? (And a bunch of goot RNG rolls -)) What you need to know before making decision about Vanilla vs NH: 1. The campaign in Eador is crazy long, so its very unlikely youll complete vanilla one and still have the mental strength of doing another playthrough with NH. Theoretically, Archmage(spell force focus) + Mass Bless + Embrace Darkness(gives Vampirism and Fearlessness) +Titan Strength + Improved Charm + lvl 3 poison animal (Manticore, Wyvern) + summons + ranged units. If you start a campaign, go straight for New Horizons. Campaign balance and flow much improved.Originally posted by i_nive:What difficulty and mods(vanilla or New Horizons)? Huge amount of improvements to game lore and universe logic. The base games are very similar, but the AF dlc and. And I got the impression that special shard rules (not an exhaustive list) are MotBW exclusive also. Countless new combat abilities for units old and new. I havent played much Genesis, but it seems like there are some units and skills added by MotBW, like Slyboots. Nearly every alliance quest reworked for consistency. First and foremost if you like what you see here you can pick up the current (1.9) version of the mod from this site: http. Nearly a hundred new neutral armies, suited for different playing styles. Eador Genesis (New Horizons Modded) Part 1 Our Tutorial Tutor. New music pack from the composer of the original Eador. Hundreds of new images, graphics, sounds and visual improvements, including the models for all the hero subclasses. Several hundred new encounters and events Various new buildings (including epic tier shops and a casino) and new rituals. Various new races plus expanded and improved existing ones (no more Goblins and Orcs together, all of them have their own melee, spellcasting and ranged units) 20+ new item sets (giving all kinds of cool bonuses if you are able to obtain them ) 250+ new items (including weapons, armor, jewellery and artefacts to summon powerful monsters and contracts to hire new units) 200+ new spells (including all kinds of blessings and curses, damaging spells, AoE spells and even instant kill spells if you are lucky enough to find them) 150+ new units (including castle units, all kinds of monsters and powerful bosses) Balance changes to hero skills and hero class. FYI, New Horizons is currently v2.90b, and while I have not tested everything, most of the functions here still work properly, but some do not. All mercenaries are now T1.5 units (T1 promotions), so you have a choice to either buy a powerful and costly unit or an army of weaker ones. Thanks to all who contributed to these tables for Eador Genesis, and especially the New Horizons cheat tables. Tactical improvements, since there are a lot of new abilities, spells and units the AI will surprise you with new combinations of challenging enemies. Unit promotions (all castle units, except for the T4 units have a chance to be upgraded to stronger and better ones, all the promotions are within one tier only) Here's a brief overview of all the features and improvements that have been created and implemented since its very first steps over 2 years ago: Mage towers have an additional level that allows to summon fantastic creatures, e.g. ![]() dark elves with beholders, gnolls, dwarves, halflings, centaurs, wood elves, races consisting of birds, rats. ![]() Eador Genesis with New Horizons mod is - IMO - far superior to MotBW as far as AI quality and technical issues are concernedĮspecially cool: castle units can be upgraded to more powerful versions with different graphics, additional races e.g. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |